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Battle Systems?

Found a nifty way to do it for RMXP, without scripting, actually.

Like all my solutions, of course, it's awkward.

1) Export both the animation for the attack and the battler for the character doing it.

2) Use your favorite paint program to copy the battler and paste it over either an empty cell or a cell you don't need in the attack animation. Re-import the new animation.

3) For the special attack/weapon that that character uses, create a "user animation" that erases the target graphic for, oh, 20 or 30 frames longer than the animation actually lasts. (This can look pretty cool with, say, dust clouds as the animation, but maybe you have something even better in mind.) You could also create another animation if you want the character to run out of frame-- disappear the target, but put a normal-overlay duplicate in their place, then move it out of frame.

4) For the attack itself, create an animation which incorporates the battler. (Because a battler is one frame only, some improvisation may be necessary. I like it for running/jumping attacks, though.)

Now, when you do the attack, the attacker will leave their place in the lineup, you'll see them doing their attack, and they'll reappear where they were afterwards.

If you use this technique for area effect attacks, of course, it might look pretty odd...

Annoying RMXP glitches-- is there a cure?

Yeah, I just gave up and brute-forced a solution. (Why, hello, Char graphic that's 16 identical copies of the one graphic I actually wanted!)

I might cope with the tile issue better, except that I really hate creating maps. Remaking them from scratch I like even less.

Hard Parts of Game Making?

Maps.

(I'd say "Graphics," because I have no skill, but what I can do, I find fun. Maps, however...)

Yeah, really, more than anything else, it's the maps.

Annoying RMXP glitches-- is there a cure?

For reasons that I cannot fathom, sometimes odd glitches plague my games. For example, sometimes the game arbitrarily decides that certain tiles, such as walls, are now permeable, and players, or moving events, can walk right through them. When this happens, it's not all the tiles of a particular sort, either-- it's just two or three squares here or there, on one map only. (One time, it did the opposite-- it decided that all the grassland tiles on a given board were walls, or something, and nothing could move.)

The only solution I've found is to redraw the tiles on a higher layer-- erasing them and redrawing them doesn't eliminate the problem, annoyingly. It's as if the game decides "This section of the map is, or isn't permeable, and what you put there doesn't matter."

I've also run into a glitch where telling it to change an event to a specific graphic doesn't work-- it changes the event to a different graphic than the one I specify. Incredibly annoying.

I'm using a legal copy of RMXP, on Windows XP, with quite a bit more RAM than the system requires.

Any ideas why this happens?

Old-School vs. New-School

Why be stuck with binary definitions? I suppose any game I do is bound to be kinda old school-- I'm not young, after all. But I do like to put my own spin on things, to the limits of what I can actually do.

Of course, my lack of artistic skills has an effect-- I have to do something that fits the graphics that I have available, which, with RMXP, winds up looking like old school fantasy, because that's what there is.

(I do try to be creative with it, though...)

Top Ten Topic: Books! (Fiction)

I can't pick out a top ten-- I read too much. So I'll just restrict myself to two, count 'em, two highlights:

Jack the Giant Killer by Charles De Lint. This is what Urban Fantasy is all about, no question.

But, most of all, favorite book ever:

Bridge of Birds by Barry Hughart. It's set in Ancient China as it Never Was. It's about... well, I could say "China" and be accurate, but tell you nothing. I won't tell you the plot. But it starts with a young man in a small village, telling you about his life and the history of his village, and then a mysterious plague puts all the children of the village into a coma, and... well, you'll just have to read it.

But if you do, don't skip anything. There is no unneeded information in the book.

Golden Compass!

Haven't seen the movie, but the books... well, I read them. I enjoyed them up until a point, but that point was where the author's religious views overwhelmed things-- a fault many authors need to beware.

I won't spoil things for the sake of anyone who doesn't know, but I will say that if you are promoting a particular, fairly extreme viewpoint, if you assume that all right-thinking people will agree with you, you're doing it wrong. Make me want to agree-- don't assume that I will.

Okay, I'm an idiot. How do I do this?

Well, not really, actually. But that avatar maker comes in handy for lots of places...

Okay, I'm an idiot. How do I do this?

Thank you.

I learn, slowly I learn...

Okay, I'm an idiot. How do I do this?

I submitted a game of mine, sans screenshots. Okay, so I went and got a couple of screenshots. No biggie, right?

But, uh... how do I add them to my submission?
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